Welcome! The projects and blog posts you see are some of the things I’ve been working on. My goal as a Gameplay Programmer is to create fun and unique experiences for players all over the world.
Try out some games or keep up-to-date with my blog! I try to add new blog posts after either completing milestones on my personal projects or after a project is complete in the professional environment. If you want to talk, send me an e-mail or drop me a line (make sure to leave a message if I can’t answer at the time)! Other than that, I hope you enjoy these experiences I’ve created!
Featured Projects
Spyro: Reignited Trilogy [UE4]
Collaborated with engineers, designers and artists to build out challenges for various levels including all speedway levels for the third Spyro game.
Cry of Athena [UE4]
Worked on several gameplay systems from the ground up. Worked with VR, PhysX, UMG, AI behavior trees, Animation Blueprints, Profiling Tools, and various 3rd party API’s.
Recent Blog Posts
Blog Post 17: It’s Time to Talk… - The Legend of Zelda: Tears of the Kingdom. Before I can get into you, I’ll have to call upon my own ocarina and travel back to 1996. For this first spark is what got me interested into being a game developer in the first place. Backstory It was Christmas in Chico, CA. I always loved hanging out with […]
Blog Post 16: The Journey Continues - I have finally been able to come above water after quite an intense period of development on our game. After GDC, things started to come apart at the seams. My wife was caught up in the round of layoffs and I was going to need to start thinking about transitioning myself either from the project to find […]
Blog Post 15: Onward to GDC 2022 - It’s been a long 2 and a half years! We had a pandemic, things went remote, everyone changed how they work and probably even changed career paths. Over that time, I’ve been fortunate enough to have an amazing wife who has supported me while I work on growing my experience in the game industry. I […]